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iOS app crashes on return from cameraUI - a memory allocation problem?

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hey all

 

trying to finish my first app

 

when running on iOS, the app SOMETIMES crashes after returning from cameraUI (either "use"/MediaEvent.COMPLETE or "cancel"/Event.CANCEL).

 

when i exit some other running apps on my iPhone 3Gs (and not that many are open), the problem goes away, which makes me think this is some memory allocation problem

 

in that aspect, can i trust the iOS to exit inactive applications to allocate more memory for my, currently active, AIR app?

 

(there is no memory leak)

 

this is an iPhone 3Gs running os version 4.3.5

the app was made with Flash Pro 5.5 overlayed with the AIR 3.1 sdk, and deployed using the "deploy for app store" type (which should be the most bug-free)

(no crashes on Android or desktop versions)

 

anyone had this cameraUI problem or a similar one where an app crashes if more then some numbers of apps are open?

 

 

thanx

Saar


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