Just got my game approved and listed in the app store.
http://itunes.apple.com/us/app/dice-a-rama/id441585479
One thing that bothers me is that my listing says that my game supports a huge array of languages, even though my game is only in English. In my descriptor, I only provided an English name and description.
And I'm looking through the other AIR-written apps, and I'm seeing the same thing. Looking at the iTunes Connect listing, it appears that the supported language-list is coming from a manifest inside the game, the game itself (specifically the "iphone-bundle-localisations" identifier).
Is there a way to set this in your iOS descriptor XML?