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Standard package freezes on iOS

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Hi there,

 

i encounter a very strange behaviour of my developed app (using Starling): After installing the final release of Flash Builder 4.7 this week

release builds (using Standard packing method) freeze after startup on my iPhone 4 (iOS 5.01 and 6.01).

With Flash Builder 4.7 beta2 everything worked fine.

The funny thing is that the app works fine on Android devices and even when debugging the release build or using the fast packaging

method on iOS.

For me it seems that the ENTER_FRAME Event doesn't work correctly anymore in that situation. I don't think this is a Starling problem

because i didn't update anything.

I'm using the latest AIR 3.5 SDK.

 

Does anyone also have that problem or know what i need to change in Flash Builder or my source code that a release build also

runs fine on iOS ?

 

Thanks for your help.

Regards

valley


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