I have an app that essentially allows users to draw on the screen and then save a picture of the stage to the cameraroll. It took a long time but looks like this causes an issue which I think is related to the bitmapdata size. It seems to crash any IOS device but I have only tried iphone4 and ipad3 with retina. It doesn't happen on the first save but concurrent saves, like 2 or 3 fast ones. I have tried nulling and disposing the bitmap data as well as forcing the garbage collection but it doesn't seem to help. Anyone had this issue or thoughts on how to reolve?
What is funny is that on my ipad3, while testing the Photos app gets full of test images and if I multi-select a bunch to delete, it crashes the stock photos app as well!