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Loading local swf files from Application Dir (ios)

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Hi Guys,

 

I would like to load additional local swf files to my ios release build but I am confused a little bit because of the new API changes.

 

As far as I know at the moment (from Air 3.7 or newer) it is allowed to load local swf files that contains compiled actionscript both from local folder and from a predefined remote host as well. 

 

My assumption based on this article:

http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-sec ondary-swfs-for-air-apps-on-ios/

 

I created the text file to include all of my local swf file names and created the following node in the application.xml:

 

<iPhone>

  .

       <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs>

       .

</iPhone>

 

When I compile the release build (ipa) using command line adt, it converts all of my local swfs into the stripped swfs which is perfect, but even though I include all the swfs in the compiler command, it puts only the SampleSWFInfoFile.txt file into the assets folder in the ipa but not the swf files.

 

I assume, it thinks I will load these files from an external host, but I would like to include them in the app itself.

 

I tried to copy the stripped swf files from the externalStrippedSwfs folder and comment the <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs> node in the application.xml and compile it and this way it puts the swf files into the ipa, but when I try to install and launch the app it crashes and when I test it using Flash Builder it shows an error message

"VerifyError: Error #1042: Not an ABC file."

 

Do any of you guys know the  solution for this problem?

 

Thank you for your help in advance!


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