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Code Translation Bug in iOS release build

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Hello,

 

I think I found a bug in the Adobe compiler to build an iOS ipa. It only happens on ipa release builds, not interpreter builds and I have tried it with several Adobe Air SDKs (from 3.6 to 3.9).

 

This function:

 

protected function isCardValid(player:Player, card:Card):Boolean        {            if (trick.length == 0) return true;            else if (cardsMatch(trick[0], card)) return true;                        var validCardLeft:Boolean = false;            for (var i:uint = 0; i < player.hand.cards.length; ++i)                if (cardsMatch(trick[0], player.hand.cards[i]))                {                    validCardLeft = true;                    break;                }                        return !validCardLeft;        }

 

Will return true on ipa-app-store, no matter the value of validCardLeft. I have verified with popups, that the value of validCardLeft contains the correct value, nevertheless the function always returns true. It happened in 2 of my games, that use this function but a different implementation for cardsMatch();

 

Using the ugly

 

if (validCardLeft) return false;
else return true;

 

fixes the problem.


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