Screen remaining blurred after Alert dismissed [EDITED]
I've got something really quirky going on. Much of the time, when I use an alert, the screen remains blurred after the Alert has been dismissed. Has anyone run into this? I had assumed that I could...
View Articlei need to make an app
i need to develop a simple multiple choice quiz for ios devices with 4 multiple choice options, randomizing the options and questions, a restart button, a score at the end, and an easy way to add or...
View ArticleAIR game on Steam/OSX - Build app with -mmacosx-version-min=10.5 or newer
Hi, we are porting a game to be released on Steam but we are getting the following error while preparing the OSX version to upload: Fatal: App built with 10.6+ SDK, but compiled with...
View ArticleVideo playback issues in Air for Android
Hello everybodyI am developing an advertisement application which plays multiple videos. I have faced a very strange problem: nor the simple Video nor the StageVideo are not visible when I run the app...
View ArticleWake android phone from sleep
Hi all, I am trying to develop an app which can wake the phone from sleep, I am just developing for a single phone for an installation so I have more controls over the settings. A little more...
View ArticleERROR ITMS-9000: "Invalid Segment Alignment"
I am trying to submit a perfectly fine AIR app to apple with Application Loader and I get this error that makes no sense to me. Any ideas??? I am using Flash 2014 cc and AIR 15.0 ERROR ITMS-9000:...
View ArticleCan't connect to game center on new 64bit ANE
i always get a GameCenterAuthenticationEvent.PLAYER_NOT_AUTHENTICATED message when trying to connect to Game Center, using the new 64bit ANE. Any help?
View ArticleIs this training still valid for Flash Builder 4.7?
Flash Builder 4 and Flex 4 Essential Training with David Gassner Watch the Online Video Course Flash Builder 4 and Flex 4 Essential Training this was made in 2010 I am interested in learning about...
View ArticleAIR16/SDK6.1 Bug: Undefined symbols for architecture armv7
I'm using AIR16 Beta, Flash CC 2014, iOS SDK 6.1 and get this error while packaging my .ipa file... Undefined symbols for architecture armv7: "_glBlitFramebuffer", referenced from:...
View ArticleFile.upload on Air SDK for iOS devices failed to send http request to server.
I am trying to use ActionScript's File.upload to upload a file on Air SDK for iOS environment, but the File.upload does not work properly. No handler about the file upload is executed after...
View ArticleWhere can i find x86 supported version of android licensing ane?
I published x86 supported android app to google play with android licensing ane of adobe without x86 ANE support. And some users complained the app did not launched. Probably cause of the problem is...
View ArticleWhy do my graphics appear pixelated on ios?
Hi, I'm new to mobile development. I recently published 2 games to android and to ios. I tested them on the galaxy s4 and the note 4, the quality looks amazing. Once I tested them on the iPhone 5, 6,...
View ArticleiOS ability to apply buildnumber
Hi,apple has changed the upload strategy for binaries. Now there is the need to specify a build number if you have to upload your version of your app multiple times, for testing or any purpose. Is...
View ArticleWhere can I find the filename list for iOS image Default.png ?
I have a really hard time finding where information is scattered on Adobe. Does anyone know the definitive list of supported Default image filename for iOS publishing? Here is what I was using...
View ArticleAIR iOS app holding on to CPU usage
I'm experiencing some very strange behaviour from my app regarding CPU usage on an iPad1. I noticed this whilst testing the app using XCode Instruments - Activity monotor. I decided to create an empty...
View ArticleAir iOS - To use TestFlight Beta Testing, build 1.0.0 must contain the...
Hi, I published my iOS app and uploaded it to iTunes Connect to run an external beta test through Apple TestFlight but I got this error: To use TestFlight Beta Testing, build 1.0.0 must contain the...
View ArticleMark Air app for iOS 8 only?
Hi, How to mark an Adobe Air iOS app for "iOS 8 only", is there something I need to add to my app.xml? Currently my app shows up for iOS version 4-8 but I want only iOS 8 devices to be able to download...
View ArticleShould the ipa file contain the swf?
Hi all, Just looking at one of my generated IPA files (rename to .zip and browse) - The swf used to create the ipa is around 10MB, but the final ipa size is around 19MB. Does this sound about right?I...
View ArticlePassing app arguments via InvokeEvent or BrowserInvokeEvent in AIR for IOS...
Just figured I'd let everyone know that if you thought it'd be cool to let your IOS users launch your app from a link in a browser and that it would be cool to encode parameters in that URL to be...
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