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Flash Pro discards AIR icon information.

In Flash Pro, when switching between AIR for Android and iOS, the IDE discards icon information. This is especially frustrating since there are 16 or so icon sizes for iOS. Am I overlooking something...

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Embed fonts at runtime

Hi, I am embedding around 100 fonts(ttf, otf, ttc etc.) in my Adobe Air desktop application using css stylesheet.I am using Flash Builder 4.7 for the development.The issue I am facing is the compiler...

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Can you compile the CLI mobile package installer into an ANE?

I'm looking to build an Air application that can detect the UDID of attached usb devices. This is to help facilitate adding them to the provision profile of an iOS app. Has anyone had experience with...

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ANE with Android packagedDependency

I've been working on an Ubertesters ANE for Android/iOS, starting with Android, and I've managed to get it to package the Ubertesters sdk as a depedency however when I build my game I get this as a...

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Application Loader Error - API too large

-----------------------------------------------------------------------------------------Can any please help me with what is happening...

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question when building an Android ANE

Hi, I'm trying to implement an external library ANE wrapper for Android. I'm always receiving "class not found" error message in LogCat. No problem accessing native code, but when I try to access to...

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Air on Surface Tablet with Windows RT or Windows 8 Pro?

Will Air work on Surface Tablet running Windows RT or Windows 8 Pro?http://www.microsoft.com/Surface/en-US/surface-with-windows-8-pro/home Still haven't seen an answer from Adobe on this and the...

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Black blink on Androir 5.0.X

Hi, I posted a bug for a black blink problem for Android versions 5.0.X.I wanted to know if anyone has encountered this problem and if so, a solution will be made? Here is the link for the...

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5/12/2015 - Release - AIR 17 Runtime and SDK

So this is a public release that has not been tested on Mobile?So this is a what? non-stable public release?  Please note that this build was not certified or tested against our mobile platforms.  We...

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Video publish settings on Flash timeline for iPhone?

Hi, I'm trying to embed video on the timeline to do a short intro to a game app. The video is an FLV in the library and I have it embeded in the timeline. Published at 500kbs I get so much studder on...

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Cannot install Adobe Air on Android phone

I cannot install Adobe AIR on my Android phone (v. 2.2.1) I search for "Adobe AIR" in the market and the app is not found.   So, I downloaded an app that was build to run in AIR and when I launch it, I...

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The Future of Flash Builder 4.7 and on

Simply put.... is there any? Flash Builder 4.7 came out in 2012... 3 years ago. I see adobe rolling out new versions of AIR but why no concern over the existing Flash Builder bugs or creating new...

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AIR for Android - StageWebView and Video (YouTube iFrame)

Hey all,  I've been converting an iOS tablet app over to Android and I've noticed the StageWebView has some curious limitations, especially with anything that accessed the GPU (video, etc).  At first...

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How to make an air for ios enterprise distribution Flash CS5.5?

Hi, There seems to be only:Quick publishing for device testingQuick publishing for device debuggingDeployment - Ad hocDeploymnet - Apple App Store How does one do Deployment for in-house Enterprise...

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older deployment target seems like a no-go

All of a sudden, using the AIR 17 SDK and Flash CS5.5, I can't seem to publish an ipa for my older iPad which is running, deliberately, iOS 4.3.5.  If I up the   <key>MinimumOSVersion</key>...

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AIR 64-bit Required By Apple from February 2015

Hi, I just saw this notice that Apple will require all iOS apps to be native 64-bit capable from February 2015 to pass App Store submission. Does anyone know the status of 64-bit support in Adobe AIR...

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"iTunes MobileDevice library not found. Please check your iTunes...

Has Adobe addressed this issue? I'm having this problem and I know a few others are too. 'iTunes MobileDevice library not found. Please check your iTunes installation' This happens when selecting...

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ANE with Android packagedDependency

I've been working on an Ubertesters ANE for Android/iOS, starting with Android, and I've managed to get it to package the Ubertesters sdk as a depedency however when I build my game I get this as a...

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64bit AIR Native Extension for iOS

Hello, I created a native extension to support ARM64 for iOS. The problem is I get the following error when packaging an ad-hoc build:"Error: libgameCenter.a are required to have universal iOS...

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Application Loader Error - API too large

-----------------------------------------------------------------------------------------Can any please help me with what is happening...

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